curriculum

NGSS during e-Learning Part 1

With the end of school upon us and the possibility of remote instruction in the fall, here are some techniques  to address four NGSS science and engineering practices; Planning and Carrying out Investigations, Asking Questions and Defining Problems, Developing and Using Models, Analyzing and Interpreting Data.

 

Card Sort Hacks

Card sorts are a great way to bring powerful retrieval practice into your classroom. You will find several Card Sort Hacks you can use to step up your game! You can even share these digitally to students to cut and complete at home. 

Global Experiments

With millions of teachers and students facing remote-learning because of COVID-19, a global experiment may be a great way to engage students at home.

What is Gamification in Education?

The notion is to increase student engagement and persistence by embedding game design elements in a course or lesson. It seems to work in other industries, but can game elements be successfully applied in educational contexts?

Ungrading: What is it and why should we use it?

Ungrading has long been associated with the idea of purposefully eliminating or minimizing the use of points or letters to assess student work. The focus of ungrading is to provide extensive feedback to students and then jointly (students and instructors) come to a consensus as to what the grade should be. This post addresses what ungrading is and why do it.