curriculum

Filling the Void: Options for Authentic Investigations Online

With the school year quickly approaching, science teachers will at some point need to decide the role of laboratory investigation within their new learning environment. To help this decision-making process, the author focuses on two available options that he believes have the greatest potential for offering a legitimate approach toward authentic investigations in a digital environment.

NGSS during e-Learning Part 1

With the end of school upon us and the possibility of remote instruction in the fall, here are some techniques  to address four NGSS science and engineering practices; Planning and Carrying out Investigations, Asking Questions and Defining Problems, Developing and Using Models, Analyzing and Interpreting Data.

 

Card Sort Hacks

Card sorts are a great way to bring powerful retrieval practice into your classroom. You will find several Card Sort Hacks you can use to step up your game! You can even share these digitally to students to cut and complete at home. 

Global Experiments

With millions of teachers and students facing remote-learning because of COVID-19, a global experiment may be a great way to engage students at home.

What is Gamification in Education?

The notion is to increase student engagement and persistence by embedding game design elements in a course or lesson. It seems to work in other industries, but can game elements be successfully applied in educational contexts?